PGPGrid WP 2: Capture of sequences using existing software
The 3D-Matic lab liaised with Pepper's Ghost to provide studio time
on their 3D scanner to capture human actors whose motion was used to
drive animators' models. Initially these sequences were used to test
the tools and techniques being developed in WP 3 with the final aim of
capturing a sequence that can be used to demonstrate the validity of
this approach to generating animation.
An animation showing four stages in our 3D animation production
pipeline. The stages are (top-left to bottom-right):
The capture data from our 3D scanner.
The important facial landmarks tracked in the above sequence.
The mesh that results from conforming a generic mesh to the
capture data using the landmarks as constraints and then
applying a high frequency filter to the trajectory of vertices.
A smoothed animation generated by importing the conformed mesh
into 3D Studio Max®.