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WP1: Virtual Organisation Best Practice Study
WP2: Capture of Sequences
WP3: Specialisation of Body-Conforming Software
WP4: Grid-enabing of the Stereo-correlator
WP5: Image Stream Transfer
WP6: Rendering

PGPGrid Documents


[Deliverables] [Demos] [Publications] [Technical Reports]

Deliverables

Demos

Full Size (640x480 2.66MB)
Small (320x240 956KB)

An animation showing the set of landmarks we use to guide the conformation process being mapped onto a generic head model. This generic model is the one that the capture sequences shown below were conformed to.

Full Size (640x480 8.21MB)
Small (320x240 2.56MB)

An animation showing four stages in our 3D animation production pipeline. The stages are (top-left to bottom-right):
  • The capture data from our 3D scanner.
  • The important facial landmarks tracked in the above sequence.
  • The mesh that results from conforming a generic mesh to the capture data using the landmarks as constraints and then applying a high frequency filter to the trajectory of vertices.
  • A smoothed animation generated by importing the conformed mesh into 3D Studio Max®.

Full Size (640x480 8.16MB)
Small (320x240 2.24MB)

The result of generating texture coordinates and applying textures and materials to the above sequence. This was a test of how our data could be integrated into a 3D scene.

Full Size (640x480 8.18MB)
Small (320x240 2.25MB)

This animation sequence is the same as the one above with the addition of an overlaid mesh to show how the underlying model structure is animated.

Publications

Technical Reports